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Voodoo Vortex
File:Voodoo Vortex (Reckless Victory) Animation.gif
Element Dark
Base Power 2700
Training time 12 hours
Voodoo Vortex
File:Voodoo Vortex (Blood Eclipse) Animation.gif
Element Dark
Base Power 2700
Training time 12 hours
Voodoo Vortex
File:Voodoo Vortex (Ephixia) Animation.gif
Element Dark
Base Power 2700
Training time 12 hours

Voodoo Vortex is an exclusive special skill move for High Voodoo Vampire Dragon. Its function is almost identical to Call For Help, Call For Backup, Vampiric Origins, and Last Breath. Except that Voodoo Vortex is random only 3 specific Vampire's special skill.


Skill effect[]

Uses the Prideful, Sinful or Blood God vampire skills

Similar to Call For Help, Call For Backup and Vampiric Origins. Voodoo Vortex is "Random attack move" skill. meaning that it picks a random attack move; However, Voodoo Vortex has very narrow range attack possibility than Vampiric Origin because this move picks only 3 specific vampire's second special skill

Possible move outcome[]

Once used, you have to wait:
· 2 turns if Reckless Victory was picked.
· 3 turns if Blood Eclipse was picked.
· 4 turns if Ephixia was picked.

Note[]

  • Keep in mind that Voodoo Vortex is "random attack move". Sometimes it may unluckily picks "Reckless Victory" on Shielded Titan or Corrupted dragons is simply blocked and no damage is dealt but user by itself whom recoiled. With the addition of "The Spikes", if Reckless Victory was picked with the Impaling Shelter being activated, it does not only block the attack, it can also damage the attacker as well but user by itself whom recoiled.
  • This move can be copied by the Imitators (Dragon who can copy the last opponent's move are Frostling Dragon, Iced Sea Dragon and Greedy Vampire Dragon). When an opponent imitator mimic the last attack:
    • Reckless Victory can cause huge damage to player's dragon while imitator uses some HP.
    • Blood Eclipse can attack entire player's team while opponent team have healed some HP.
    • Ephixia cannot be directly imitated as it always gain extra turn and followed by an other move as a last attack.

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