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Special Skills have their own unique effect. Some of them are RNG-based while others are not. But every special skills have their own cooldown, meaning that they cannot be used consecutively until the cooldown turns are over.

List of moves[]

These special skills are used by all Arena Warrior dragons (obtained after promotion on the PvP arenas) and some non-warrior dragons also have a special skill.

No. Move Element Power Training Time Skill Effect Cooldown (turns) Notes
1 Rock Throw Terra 1,000 - Hits 1 to 5 Times 3 Rock Throw, along with Meteor Fall or any Multi-Hits related moves are considered to be One attack turn. When casting on the Titan's Shield, It blocks Multi-hit skill entire for a single turn, regardless of number of hits.
Meteor Fall 1,950 12h
2 Ignition Flame 1,000 - Burns some of self energy to deal increased damage 3 While a dragon is charging, the user sacrifices its own health points by 10 percent of its current health to deal bigger damage.
Explosion 1,950 12h
3 Foam Sea 900 - Has a chance to trigger a second turn 2 (3 if success) 1. May have a chance of not granting an extra turn.

2. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)
3. The attack sequence: Attacks an opponent and may have a chance of triggering an extra turn.
4. If it triggers, it does not skip other special move's cooldown.

Wave 1,800 12h
4 Root Sap Nature 900 - Part of the damage inflicted is recovered as life points 3 1. The user will gain some amount of health points after using it on an opponent.

2. The user heals 40% of the damage dealt.

Gaia Sap 1,800 12h
5 Electro Switch Electric 900 - Is followed by by a free, random swap 2
Thunder Switch 1,800 12h
6 Snow Mirror Ice 1,000 - Copies the opponent's last attack with additional damage 3
Frozen Mirror 1,950 12h
7 Nail Fall Metal 1,000 - Has a chance to hit all the opponents 4 May have a chance of missing one or more targets.
Nail Storm 1950 12h
8 Crazyness Dark 1,000 - The damage inflicted increases with the amount of damage received 3
Berserk 1,950 12h
9 Holy Light Light 1,000 - Heals the caster 4 It does not attack the opponent. Instead, it heals the caster by itself.
Gaia's light 1,950 12h
10 Random Hit War 1,100 - Hits a random opponent 3
Random Purge 2,100 12h
11 Dragonitarian Pure 1,100 - Has a chance to heal all the team 4 It does not attack the opponent. instead, it heals the entire team (including the caster) and may have a chance of missing one or more targets.
Pure Being 2,100 12h
12 Primal Howl Primal 1,000 - Has a chance to hit all the opponents three times and heal the caster. 3 May have a chance of missing one or more targets but always heals the caster by itself.

Phase 1: Attack an opponent 3 times and other opponents off the field (at third hit)
Phase 2: Heal the caster by itself.

Primitive Rumble 1,950 12h
13 Call For Help Legend 1,200 - A random skill is launched 4 Use a random regular elemental move.
Call For Backup 2,400 12h

Warrior Dragon's Special Skill chart[]

Some dragons have special skills, but they are not from any PvP Arena source.

No. Move Element Power Skill Effect Cooldown (turns) Used by Notes
1 Reckless Victory Sea 2,700 Huge damage is dealt but the user is also hurt 2 Prideful Vampire Dragon Similar to Ignition and Explosion.
2 Fury Jabs Flame 2,550 Huge Damage is dealt to a random opponent 2 Wrathful Vampire Dragon Similar to Random Hit and Random Purge.
3 Final Ultimatum Terra 2,800 Damage is higher when the user's health is low 2 Gluttonous Vampire Dragon Similar to Crazyness and Berserk.
4 No Survivors Metal 2,500 Small damage is dealt to all opponents 2 Envious Vampire Dragon

1. Always hits all the opponents.
2. Deals distributed damage to multiple dragons.

5 Ephixia Wind 1,400 Deals low to medium damage but gives an extra turn 4 Sinful Vampire Dragon 1. It always grants an extra turn.

2. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)
3. The casting sequence is reversed from Foam and Wave moves, i.e. the extra turn is triggered first, then the damage.
4. If it triggers, it does not skip other special move's cooldown.

6 Vampiric Origin War 2,600 Uses a random skill of its vampire comrades 2 (3 when Ephixia is picked) Bio-Augmented Vampire Dragon 1. Similar to Call For Help or Call For Backup, but has less move possibilities.

2. Possible skill outcome

7 Hex-agony Dark 2,650 Hits 3 to 6 times 2 Hexed Vampire Dragon Same condition as most Multi-Hit skills.
8 Under-the-bus Throw Sea 2,600 Allows user to switch out after attacking 3 Usurper Vampire Dragon Similar to Electro Switch and Thunder Switch.
9 Megalomania Ice 2,700 Mimics the last attack of the opponent but with more damage 1 Greedy Vampire Dragon Similar to Snow Mirror and Frozen Mirror. It is one of few moves with only 1 cooldown turn.
10 Blood Eclipse Dark 2,000 Damages all opponents and heals all allies 3 Blood God Vampire Dragon Phase 1: Always heals every teammate, including the user by itself.

Phase 2: Always attack all the opponents

11 Cosmic Incineration Flame 2,500 Hits 3 to 4 times 2 Cosmic Detonation Dragon Same condition as most Multi-Hit skills.
12 Drowning Deluge Sea 2,500 Hits 3 to 4 times 2 Deluge Dragon Same condition as most Multi-Hit skills.
13 Tectonic Fissure Terra 3,000 Always hits 5 times 2 High Tectonic Dragon* 1. Same condition as most Multi-Hit skills.

2. It always hits 5 times.
3. It is the first special skill that is available in a time-limited event. It can be obtained if the player managed to obtain Tectonic Talisman until High Tectonic Heroic Race ended.

14 Voodoo Vortex Dark 2,700 Uses the Prideful, Sinful or Blood God Vampire skills. Depends High Voodoo Vampire Dragon Similar to Vampiric Origin but much less move possibilities. It has only 3 outcomes:

Reckless Victory, Ephixia, and Blood Eclipse.

Cooldowns:
2 turns if Reckless Victory is picked
3 turns if Blood Eclipse is picked
4 turns if Ephixia is picked

15 Last Breath Wind 2,700 Uses the Hexed, Sinful or Envious Vampire skills. Depends High Corrupted Time Dragon Similar to Vampiric Origin but much less move possibilities. It has only 3 outcomes:

Hex-agony, Ephixia, and No Survivors.

Cooldowns:
3 turns if Hex-agony or No Survivors is picked
4 turns if Ephixia is picked

16 Time Steal Time 2,500 Deals multiple hits and gives an extra turn 4 Dual Parliament Dragon
Dual Perception Dragon
1. Combination of extra turn skill and multi-hits skill.

2. It always grants an extra turn.
3. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)
4. The casting sequence is reversed from Foam and Wave moves, i.e. the extra turn is triggered first, then the damage.
5. If it triggers, it does not skip other special move's cooldown.

17 Dual Rebound Flame 3,000 Huge damage is dealt but the user is also hurt 2 Dual Perception Dragon Similar to Ignition and Explosion. It is currently the strongest move in the game, with 3,000 base power.
18 Dual Destiny Ice 2,000 Heals user, heals allies, switches out user or deals damage 2 Dual Parliament Dragon 1. Similar to Call For Help or Call For Backup but with less move possibilities.

2. Possible move outcomes:

  • Dual Self-Heal
  • Dual Team Heal
  • Dual Switch-Out
  • Dual Damage
19 Karma Yin Chaos 2,000 Deals damage to all opponents 2 High Master Karma Dragon Similar to No Survivors.
20 Karma Yang Ice 2,000 Heals all allies somewhat. 2 High Master Karma Dragon 1. Similar to Dragonitarian and Pure Being. It does not attack the opponent. instead, it heals the entire team (including the caster). But unlike the two aforementioned skills, it has a 100% chance to heal all allies, including the user.

2. Karma Revenge will continue to activate even if this skill is used.

21 Safe-Zone Serenity Time 1,000 Heals all allies somewhat. 1 Maggie Dragon 1. Similar to Karma Yang, but has 1 turn cooldown less.

2. It is one of the few moves with only 1 cooldown turn.

22 Statignition Electric 1,950 Heals all allies somewhat. 3 Statignite Dragon Similar to Karma Yang and Safe-Zone Serenity, but has a 3 turn cooldown.
23 Machete Mayhem Primal 2,500 Damage is dealt to another opponent if your current one is knocked out 2 Rick Dragon Similar to Divine Intervention, but with more base power.
24 Kingdom's Gambit Legend 1,900 Deals damage with the chance of giving an extra turn. 1 (2 if the extra turn hits) Carol Dragon 1. Similar to Ephixia, but with more base power.

2. It only has a 50% chance to give an extra turn. 3. Unlike most Extra Turn skills, it always gives an extra turn even if the enemy is defeated by this skill.

25 Katannihilation Sea 2,500 Deals damage to all opponents 1 Michonne Dragon Similar to No Survivors.
  • It is one of few moves with only 1 cooldown turn.
26 Vampire Bat Dark 2,000 Steals life points from the opponent 2 Negan Dragon Similar to Leech Fang and Corrupted Fangs.
  • It deals less damage than Corrupted Fangs and heals less than Leech Fang.
27 Crossbow Commando Nature 2,500 Hits 4 to 6 times 1 Daryl Dragon Same condition as most Multi-Hit skills.
  • It is one of few moves with only 1 cooldown turn.
28 Turbo Shock Electric 1,450
2,000
Hits 9 to 11 times 3 Bolt Dragon
Moxie Dragon
Geckobolt Dragon
Piñattack Dragon
Same condition as most Multi-Hit skills.
  • It is the second special skill that is available in a time-limited event. It can be obtained if the player managed to obtain 125 Bolt Boots before Speed event ended.

Same attributes (skill effect) but different elements.

No. Move Elements Used by Skill Effect Cooldown (turns) Power Notes
1 Leech Fang Ice Prideful Vampire Dragon Steal life points from the opponent 2 2,000 Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
Dark Wrathful Vampire Dragon and Bio-Augmented Vampire Dragon
Electric Envious Vampire Dragon
Chaos Sinful Vampire Dragon and Blood God Vampire Dragon
Pure Hexed Vampire Dragon
Legend Usurper Vampire Dragon
Metal Greedy Vampire Dragon
Magic High Voodoo Vampire Dragon
2 Corrupted Fangs Flame Corrupted Flame Dragon Steal life points from the opponent 2 2,000 The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
Nature Corrupted Nature Dragon
Electric Corrupted Electric Dragon
War Corrupted War Dragon
Legend Corrupted Legend Dragon
Ice Corrupted Ice Dragon
Sea Corrupted Sea Dragon
Metal Corrupted Metal Dragon
Primal Corrupted Primal Dragon
Chaos Corrupted Chaos Dragon
Time High Corrupted Time Dragon
3 Divine Sacrifice Light Ascended Divine Dragon Damage all opponents and heals all allies but the user is hurt 2 2,000 Phase 1: Recoil (self hurt) Divine Sacrifice and takes 2/3 of the current user's health.

Phase 2: Attack all opponents like No Survivors moves with slightly higher damage than Blood Eclipse.
Phase 3: Heal all allies but not the user by itself. Healing skill is thrice better than Blood Eclipse.


Legend Ascended Deity Dragon
Dark Ascended Cosmos Dragon
Ice Ascended Oracle Dragon
4 Divine Intervention Flame Ascended Praetor Dragon Deals remaining damage to another opponent if your current opponent is knocked out 2 2,000
  1. Damage Spill activates when an opponent dragon is knocked out only, otherwise, it does not activate.
  2. While Divine Intervention initial phrase is affected by specific elements, Damage Spill by itself always deals normal damage regardless of elements.
  3. It does not deal damage to Titan Dragon's shield, Corrupted Dragon's shield, or Karma Dragon actives its effect after hit.
  4. Damage Spill spills only one dragon in a turn.
  5. Damage Spill spills random dragon which is similar to Random Hit,
War Ascended Bravery Dragon
Terra Ascended Retributor Dragon
Nature Ascended Sage Dragon
5 Bunker Magic Michonne Dragon Deals damage and reduces damage dealt to the user and allies for several turns. 3 1,200 * It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
  • The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
  • Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
  • It cannot be combined with other damage reduction moves (eg. Guard).
Chaos Carol Dragon
Happy Negan Dragon
Dream Rick Dragon
Beauty Maggie Dragon
Soul Daryl Dragon

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