Board Thread:The Drawing Board/@comment-10090661-20130924004302/@comment-11879879-20130927103859

Many to put here, I've done a full list of what could be done to improve it... when I'll find it can copy/paste here... was a full professional evaluation & analisys.. For now I only post a few, and maybe a duplicate of previous post... so sorry and ignore but when I done that was trying to present a "full picture"... so... here it comes (in no particular order):

- Do not limit the player's leveling. There is no WHY to limit that and there is no reward for the users who reach that. That could be interpreted as a disregard with the clients from SP and that is advised to cut that chance.

- Let each user to choose to whom send request of any kind and mantain the "DC players" tab. There is no need to push banners with no-choiceable list hoping the users bring new clients that way without any reward and wihtout considering each player's social enviroment.

- Grant the option to the users to send dragons of their own as gift to other contacts.

- Let the players choose if they want to send to Hatchery the egg after breeding or put it on storage or sell it.

- Keep updated the store interface. There lack of updates could be send a wrong company image to users. Example: Dragonary with the NEW tab  in it has no sense after more than a year there.

- Is sugested that for players over 50 and as reward, there can enter a new kind of tournaments when they could battle contacts/friends who are +50 lvl too.

- A "training combat dojo" in where the player can get familiar with the combat mechanich and to know each dragon's attacks when fighting another dragon of his roost. There will be no combat XP for that.

- Updated Dragon's Book and expanded to include each one's critical, weaknesses, HP and DMG stats, etc. There is no info in the game covering that.

- Update and change the "Finding" of objects in-game or remove that. There is no use nor benefit for both, users and company on it at this point. (Wizard Snail, lost unicorn, etc)

- Reduce the cost of removing obstacles. There are too high for a new player and it is one of the causes behind the players abandoning game on first/early stages.

- Global Tournament. Once per year (or 2)  a low gem-prized or a open inscription of players Clasificatories: Players fight one against others in rounds... after a number of matches to be set, best 50% advance to next phase. 3-4 months could be enough for that. Best 2 of 3 rounds system suggested. Eliminatories: When a nuber of players to be set is reached from previous stage, direct elimination rounds. From the start of eliminatories, SP should "transmit" the Tournament and get profit from advertisement, to be showed on the tournament's status board (for each round/phase) that each DC player can follow from the game's interface. And Finals: (suggested 20 players) To choose: Direct elimination or all against all. Better victory count +flawess (2-0) as differential criteria will determine the champion. Prizes for all players fare suggested: To all:a special Championship Special Dragon. From Clasificatories to Eliminatories: (suggested) gem reward; 3 dragons of player's choice, etc From Finals: That could be determined by the sponsors involved and SP and should be generuos ones. The 3 best players could be awarded naming 3 new dragons with each ones nick and with elements coming from the dragons each one's used the most on the championship; 3rd place=1 element dragon; 2nd=2; 1st=3.

... and that is only to start the ball to run.

I'VE THINK WE CAN ...IF WE DECIDE TO.

even making SP to pay attention... LOL

and that could lead to a player to unlike and abandon the game if he "do not understand it".