Thread:Nmtan/@comment-5354013-20130910215139/@comment-10760902-20130918075153

Andi, this percentage was the chance modifier before the update and (my oppinion) its only use for breeding special dragons: Rare Dragon & Legend Dragons. My point is new system does not use this, that's why I've tested Sea + Terra = 60% Mud & 40% Waterfall.

Also if assume that the percentage is still used (dificulty is still used), please explain these result:

Archangel + War
 * Test: Archangel Dragon: 57.485, War Dragon: 42.5149
 * Andi's: Archangel = War = 50%
 * Tan's: Archangel = 60%, War Dragon = 40%

Flaming Rock + Volcano
 * Test: Terra Dragon: 25, Flaming Rock Dragon: 32.3353, Flame Dragon: 23.4031, Volcano Dragon: 19.2614
 * Andi's: Terra = Flaming Rock = Flame = Volcano = 25 %
 * Tan's: Terra = Flame = 25%, Flaming Rock = 30%, Volcano = 20%

Alpine Dragon [7] + Medieval Dragon [7]
 * Test: Flaming Rock Dragon: 16.2674, Armadillo Dragon: 22.8542, Pearl Dragon: 13.972, Cool Fire Dragon: 16.2674, Volcano Dragon: 9.481, Soccer Dragon: 10.5788, Platinum Dragon: 10.5788
 * Andi's:
 * Soccer = 45%
 * Cool Fire = Volcano = Flaming Rock = 40/3 = 13.33%
 * Armadillo = Pearl = Platinum = 15/3 = 5%
 * Tan's: there are 4 cases
 * 25% of f/e => 15% Flaming Rock & 10% Volcano
 * 25% of m/e => Armadillo
 * 25% of f/i => 15% Cool Fire & 10% Soccer
 * 25% of m/i => 15% Pearl & 10% Platinum

I don't say my calculation is correct, its just hypothesis according to the results I got.

Infomation (dificulty):, , , , , , , , , ,

P/S: If you wonder how I calculate that, please read my post of new system in DCW Admin group here