User:Jens Ingels/Sandbox

Template:Data/Dragons

User:Jens Ingels/Sandbox2

User:Jens Ingels/Sandbox|Sandbox|false Eggs/Basic|Basic Eggs/Hybrid|C Hybrid Eggs/Uncommon Hybrid|UC Hybrid Eggs/Rare Hybrid|Rare Hybrid Eggs/Legendary|Legendary Eggs/Pure|Pure Eggs/Special|Special




 * Template:Poll/Dragon City
 * Template:Poll/Favorite Pure-Breed Dragon Type
 * Template:Poll/Limit Population
 * Template:Poll/Block People Whose Abuse Pages

Extension request: http://www.mediawiki.org/wiki/Extension:Header_Tabs

wiki body wiki body

Some text above the tab view

= First section header = This will be displayed on the first tab

= Second section header = This will be displayed on the second tab

Béta:Elements

testD=

testY= testX=

Single element categories:
 * Earth Dragons
 * Earth Dragons/Main

Infobox system discussion:
 * Background: Element 1
 * Font: Element 2 (if not: Element 2: darker)

To complex

Cleanup: Special:WantedPages

Dragon sorting:
 * Dragons On Type
 * Elemental Dragons
 * Hybrid Dragons
 * Rare Hybrid Dragons
 * Legendary Dragons
 * Pure Dragons


 * Dragons On Breedable (hidden category)
 * Commmon Breedable Dragons(Common hybrids)
 * Uncommon Breedable Dragons (Uncommon hybrids)
 * Rare Breedable Dragons (Rare Hybrid)
 * Horrible Breedable Dragons (Legendary)
 * Extreme Breedable Dragons (Pure)
 * Unbreedable Dragons (Special Dragons)


 * Dragons On Class (hidden category-auto calculated on 2 categories below)
 * Class A Dragons
 * Class AB Dragons
 * Class B Dragons
 * Class BC Dragons
 * Class C Dragons
 * Class CD Dragons
 * Class D Dragons


 * Dragons On Combat (hidden category)
 * >???? Hp Dragons
 * ????-???? Hp Dragons
 * ????-???? Hp Dragons
 * ????-???? Hp Dragons
 * ????-???? Hp Dragons
 * <???? Hp Dragons


 * Dragons On Earning (hidden category)
 * >???? Earn Dragons
 * ????-???? Earn Dragons
 * ????-???? Earn Dragons
 * ????-???? Earn Dragons
 * ????-???? Earn Dragons
 * <???? Earn Dragons

Breeding Chart lay-out there an fell options:
 * CSS: Lay-out of table get loaded from the css (modern is standard but classic can be used by adding the css or css class in the personal css)
 * Page class sided


 * Template sided: Modern version get loaded, classic an option with js in personal script (load different template)
 * JS sided: An full js script with css element. There an lot more options with this, it however can load slow sometimes. It's possible to open frames by links, adding filters, etc... downside is that the script need to be edite every time there is an new dragon just like the other options. This way is just more complex and can only be done by an admin or bureaucrate.


 * Template:L / Translate

Can give trouble in the futher if we want to implement an wikia switch. It's recommanded to request an database extension.

0

(floor(/2)*(-10))+(ceil(/2)*(-10))

earn+(earnB*9)+(floor(earnB/2)*(lv-10))+(ceil(earnB/2)*(lv-10))

earn+(earnB*9)+(floor(earnB/2)*(lv-10))

1-10: 10+(7*(lv-1)) | 11-30: 10+(7*9)+(floor(7/2)*(lv-10))
 * 11-30: 10+(7*9)+(ceil(7/2)*(lv-10))

10+(7*9)+(floor(7/2)*(lv-10))

Currently new template:

1-10: 10+(7*(lv-1)) | 11-30: 10+(7*9)+(floor(7/2)*(lv-10))
 * 11-30: 10+(7*9)+(ceil(7/2)*(lv-10))

Preparing new template:

1-10: 10+(7*(lv-1)) | 11-30: 10+(7*9)+((7/2)*(lv-10))

0

Problem: It seems that the formule is incompleet. There seems to be an problem for the last 3 levels...

Update: Time for an break. The EarningB remove will take some time to finish since I need to build an regular round code inside it without let it get effected by the floor code.

Template:Tabber

Both values ge rounded normaly

Found formule calculate of base hp: $$Hp/11=HpB$$ -> Done

Found formule calculate of base earning: $$(/3)*2=EarnB$$

To do template:
 * Rounding up and down for uneven earnB number like 3,5,7,9,11 etc
 * Rouding markers like aready is done for 1 and 2.

Almost everything is finished only the content switch is missing ;)

Progress template: Base coding finished.
 * Check if food levels change. >> Check complete: no formule or tag needed

Level system:
 * Basics: 1100/100
 * Hybrid (Flaming Rock, Poo): 1650/150
 * Hybrid (Volcano): 2200/200
 * Rare hybrid: 2750/250

Study leveling system:
 * Seems to be that there are earning classes with the dragons:

Classes:
 * Class X+: 1-10=40 | 11-20=20 (legendary)
 * Class X: 1-10=33 | 11-20=16/17 (legendary)
 * Class X-: 1-10=26 | 11-20=13 (legendary)
 * Class A++: 1-10=12 | 11-20=6 (earth dragon)
 * Class A: 1-10=10 | 11-20=5
 * Class A-: 1-10=9 | 11-20=4/5
 * Class B: 1-10=8 | 11-20=4 (electric dragon)
 * Class B-: 1-10=7 | 11-20=3/4 (dark dragon)
 * Class C: 1-10=6 | 11-20=3 (plant dragon)
 * Class C-: 1-10=5 | 11-20=2/3 (fire dragon)
 * Class D: 1-10=4 | 11-20=2 (metal dragon)
 * Class D-: 1-10=3 | 11-20=1/2 (ice dragon)
 * Class E: 1-10=2 | 11-20=1 (water dragon)

Spicy: Vandal check

It seems an more easy system than I thought. The value will simply split in half with unequal values it will simply rond down and up.

Name problem:
 * Probaly Neutral
 * Andres (Earth, Fire, Metal || Water/Fire)
 * Bruno (Earth, Fire || Dark/Plant ** Water/Plant)
 * Bugsy (Earth, Fire || )
 * Cedric (Earth, Fire || )
 * Julian (Ice, Metal ||     plant/metal ** ice/metal ** Electric/Dark)

Earth Dragon
Elliot

Felix

Gaspy

Horacio

Issac

Koko

Milly

Nere

Nibbles

Nosey

Porky

Quinlan

Rueben

Rusty

Sunny

Wilbur

Ice Dragon
Dave

Emery

Erie

Frosty

Horacio

Pooky

Wallace

Earth
Ben

Ice
Erie

Frosty

Pooky

Unkown???
Al

Julian (plant/metal **ice/metal **Electric/Dark)



Coding template i...

Update mediawiki finished, personal scripts and css activated. Will make progress to AI easyer.

To do:
 * Code AI inside template i
 * Coding AI source inside new béta infobox.

AI coding finished

level

Error: Tagdelay is too long, switch now detects it as full source so it just display it.

Add level and dragon name to data options.


 * Template:N/AI/Dragons (input)
 * Template:N/AI/Dragons/stats
 * Template:AI/Dragons
 * Template:AI/Dragons/stats
 * Template:AI/Dragons/add
 * Template:AI

Dission: Probaly change the input code from Template:AI/Dragons to an template so only the dragon number has to enter. Maybe also do this with the implement code of stats if works.


 * elem earth dragon:


 * strong earth dragon (fixed):, , , ,


 * weak earth dragon (fixed):, , , ,


 * immune earth dragon (fixed):


 * elem flaming rock dragon: ,


 * strong flaming rock dragon (test):, , , ,


 * weak flaming rock (fixed):, , ,


 * immune flaming rock dragon (test):, , , ,

Testing Template:
 * S:, , ,
 * W:, ,
 * I:
 * I:


 * e:
 * e: ,
 * e: ,
 * e: ,

Progress: Note: Please do not edit the AI templates yet untile I finish the coding. I will add docs for advanced users how to add an new dragon to the database.
 * 1) Finish add-in coding
 * 2) Finish add-in coding AI template sided
 * 3) Add current existing dragons in navigation dragon AI



AI dragon preparation finish to do:
 * 1) Finish add-in coding
 * 2) Add current existing dragons


 * Template:N/AI/Dragons (input)
 * Template:N/AI/Dragons/stats
 * Template:AI/Dragons
 * Template:AI/Dragons/stats
 * Template:AI

Add-in result

Progress on AI goes slow.


 * Template:N/AI/Dragons
 * Template:N/AI/Dragons/stats
 * Template:AI

form.WikiaForm {display: none} div.sso-login-divider {display: none} div.UserLoginModal { padding: 0px }

Fix the facebook login...

Projects

 * Template:I
 * Template:N; Template:Navbox

Futher Projects

 * AI (workspace: N/AI/Dragons)


 * The AI will be an template that we can use as an database adding the elements where the dragon exists out. This database is only an extra and will detect dragon pages ones they are added to this database. On this way it can provide automatic navboxcontent display without have to add an parameter on the page. However if the dragon name doesn't exist and isn't added in his first AI parameter than the AI will turn off using the parameter on the dragon page. This way we have an triple secure system: Begin user sided (para on page); Advance user sided (AI). If both the parameters on the AI and on the Page not get detected it will simply display the content of that parameter. Because of this, options will be possible like: Dragons displaying the 2 elements images he exist out: Earth and Ice. It's possible to make it even more advanced like: Dragons but than I first need an more clear overview on the possitive, negative and immune elements in order to make this correctly. I think this would also make it possible to display Dragons or Dragons. This template can also have his use in userhelp overview infobox.
 * It also maybe could be possible to add an bot that can correct the content from the infobox with the AI so when the page ge renamed the content will still be on that page untile the AI get changed.


 * Template:Infobox
 * The infobox get an large update
 * He will replace Template:Dragon infobox in the futher
 * The detection system will work similar to the navbox
 * This infobox will detect content from the template I.
 * He will get an memory AI detection that is currently already in béta in the old infobox.
 * Offcource he will get an new short tage named: B.
 * The infobox will get modification and error detection so that players with free time can fix the error. However even with the tag the result on the infobox will in 90% of the cases don't give no error result. This error and modification generation is simply for to make sure all infoboxes have similar text on the page.

The system will work like this:

I think this project will take some time and probaly will not be finished this month.

Infobox testing
Template:Infobox Dragons