Board Thread:Dragon City Questions and Answers/@comment-3271569-20130508145250/@comment-1912161-20130511141622

i disagree about the min/max. once we have many values we might even be able to figure out the probability distribution - which might be non-uniform. i doubt the latter, but who knows....

for your values: they are strange indeed. i am not sure whether 3 gold give 1.5 or 1.45 (in the code there's twice listed that 3 gold stars happen after 250 kills, but once it revers to 1.45, the other time to 1.5). but in all cases the damage values are not consistent, neither to rounding in general, rounding up, nor rounding down. if the initial value is *not* an integer, then of course this could all be ok. though, the rounding would happen *before* damage is doubled/halved due to weaknesses/resistances, because if i deal double damage, i always see an even number.....