Thread:TienShenLong/@comment-779290-20150907164013/@comment-11879879-20150907190439

Thanks for the feedback and for let me know your point of view.

Now let me explain what was the points I've based on for that changes, just "for the record" and according to your numbered list above:

1. There should be a balance between contents and information, and the original description/intro (that was based on a previous edit of mine) described the Breeding correctly. But, after ask my nephew to read that (as new on the game) and his feedback, realized that description assumed the reader have complete knowledge of the gamè's UI interface; the phases of some in-game process and enough XP for have no questions about some RELATED info. That was the reason for expand that: to be focused on new players (therefore, verbose)... and for experienced players as we both the short version was OK, but was already obscure enough for other 2 persons I've asked after my nephew, basically because "what was not in there".

2. Why to do that on the overwiew part of the intro?

Because there is no other place to add that without a extreme remake of the page if we following the true meaning of the header's names. Did you noticed that, just after the initial description, comes the Gen(erations) info? And the complexity of its contents barelly will give the small details any newbie on a mobile device could be looking for. And after Gen part, System, TRIVIA then History, etc... So, my point was: instead asking (and annoying) already busy staff people around for re-made the structure and contents on the page based on what it should be there (the entire Breeding process, detailed step x step) at top, then the Gen, etc ones; I was for a quick-detail (and maybe obscure indeed) description of Breeding for new gamers, to be followed then by the advanced-info. In short: To put the most basic info at top for be seen ASAP.

3. Agreed. The game interface show how it works. But lacks showing what is involved or how it works nor where/when you could lost your currency, nor... well, we know that is part ofdeveloper`s bussiness: profit... and many times they succed on that based on newbies "essay-error-like" learning. My intention was give a fair description of the Breed-proc and detail what occurs on certain instances and are the main possibilities ''for anyone to know, specially if they don't and are looking for it. ''

4. My bad. Didn't realized that category Guides was deleted, as I've founded on the Categries list, then checked its cat-page and even browsed some pages on it. Could I suggest a filtering on categories to mark the actual working ones and to be updated to the new portable standards as well? That should prevent distracted persons like me to found a deleted category page showing as a active one.

The 3 points you listed to refresh me to adhere on, was exactly what motivates me for contribute around, not only on that page. I could have some grammar (not grammer, lol) and syntax errors, but I trust on my fellow contributors to understand that is not on purpose and to correct it as it should be. And that for the first one... the other two ARE a big problem around. Location (not only on the default page/templated form(s)) but also on the hierarchy, listing/ordering (like full-showing-gallery before Description on all dragons' pages = no priority of contents could made the specific-location-based contents addition to be only that: a addition instead of a improvement); also there are some pages with no-related contents on it;  on some other pages, info is incomplete or missing, and even on another page leaving the correct page incomplete at the very least. (Example: Training center page's main content and indexed sections are the entire list of attacks by element, sub-divided on Default and Traineable ones, as it should be showed on the (stub) Attacks page itself.). I can asure you I think trice before make an edit and is for the respect and following to the standards and conventions why I`m so active since last week, as there are some things that can be improved here and, on some of them, I can contribute. Sadly, these long explanations usually appears too late for have some use. The positive consecuence could be consider the chance to a contributor to explain what the edit was for to prevent to focus on what the edit seems/shows only.

Sorry if my edit was not good enough, but I've wait all weekend to someone in charge to talk with about these and other stuff. I'll be satisfied if this already sucessfully pointed to "what could be improved" or fixed. I`ll try to focus on non-texting areas as English is my 2nd lang but not used for 20* years. Out-of-practice. But not out-of-criteria.