Board Thread:The Drawing Board/@comment-10090661-20130924004302/@comment-10090661-20140209004910

XP=maximum ... SP now caps the XP, I think. They didn't use to.

As you say, currently there is a problem with leveling the arena so that you have Dragons of close strength. A player may not start playing PvP until he/she's gotten Pures/Legends, for instance. Or another player may have stopped playing PvP for some reason (maybe too boring? I find the PvP dreadfully easy.) but continued to max out the Pure/Legend Dragons in his/her Battle Team.

I'm currently at PvP League 2xx, which means I've battled about 7xx Battle Teams. I've seen all sorts of Teams, from people who're trying to make it interesting for us. Some Teams are purely Exclusive, Gems-only Dragons. Some are $$-only Exclusives. Some are Events-only Exclusives. Some are Pures-only. Some are Legends-only. Some have all the Dragons maxed out at lv40. Some are clearly in progress. Some obviously carry the Player's favourites -- Blizzards, FireBirds, etc. Mine are Baby (lv4) Exclusives. xD

So, thing is, while I know there should be some way to level the Arena... How would SP do it? I don't know that it would work unless the PvP League System totals up points for the Dragons and sends you to a correct level in the League -- which means you're more or less stuck at a certain level of difficulty. This is good for high-level players like myself, but not good at all for beginners, but let me think on the run here. =)


 * The system would need to add a percentage to the level of difficulty with each set of 7 players you beat, in order for it to be challenging but still possible and supporting the learning curve for both beginners and veterans.
 * You will be able to jump back and forth between PvP difficulties based on the Dragons in your Battle Team, but its the System that chooses the Level you're playing at.
 * There may come a Level you will never beat -- when you've beaten so many, the system sets you an impossible limit. This may be attractive to players like me, though. xD
 * The change in difficulty may be a detriment to Players who depend on it for collecting Gems. xD Ooops. lol

It's an interesting idea, though. =P I wonder if SP will want to do it? After all, it's a kids game -- it should be more fun than difficult.

@SCEMD: Thanks for the mental exercise. It was interesting. But... "CPR"??? lol